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 Trouble maker

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rdwolf

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PostSubject: Trouble maker   Fri Oct 05, 2012 4:16 pm

Yesterday i play with Hulk and player with IP 77.181.53.*- that staranger person use command to block door, i take flag as axis and can't open door in escape map... Evil or Very Mad

i have screenshoot with his IP and demo
IP http://imageshack.us/photo/my-images/12/77181.jpg/
demo http://www.mediafire.com/?jik6pc7rpqjt7jq i press double time activate key and door dont open, ofcourse flag was mine in 100 percent

anyway u can read what he wrote in chat...


Last edited by rdwolf on Fri Oct 05, 2012 6:05 pm; edited 2 times in total
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sswolf
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PostSubject: Re: Trouble maker   Fri Oct 05, 2012 5:07 pm

Post em?

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^Wh4t3v3R
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PostSubject: Re: Trouble maker   Fri Oct 05, 2012 5:18 pm

Happened just once yet?

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rdwolf

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PostSubject: Re: Trouble maker   Fri Oct 05, 2012 5:56 pm

^Wh4t3v3R wrote:
Happened just once yet?
Yep, with him just one time
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Olli
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PostSubject: Re: Trouble maker   Fri Oct 05, 2012 7:21 pm

You didnt post the demo mate Wink

Btw I know that IP range. Wolf could you check the log for full IP pls Smile

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sswolf
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PostSubject: Re: Trouble maker   Fri Oct 05, 2012 7:57 pm

I did and all the names I get are well.... unreadable... Also some other people are under his range so its kinda hard to track.

Keep an eye on that range for sure.

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TinyElvis
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PostSubject: Re: Trouble maker   Fri Oct 05, 2012 11:42 pm

RDWolf just to be clear, if you took the flag as axis on this map it locks door for both teams. Only when allies hold the flag can the door be opened. Maybe you are thinking of other server. scratch

I believe that I know who this IP belongs to. Maybe sswolf can post the chat logs so we can see his comments.
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PostSubject: Re: Trouble maker   Sat Oct 06, 2012 5:07 am

XD good point but i cant belive he doesn't under stand the difrence between blocked door and locked dorr Wink
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^Wh4t3v3R
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PostSubject: Re: Trouble maker   Sat Oct 06, 2012 9:48 am

I have problems with that too. Embarassed
Or even when the button to open a door is next to it. In general it takes a while before I know.. And when I finally succeeded to go through the door I forget about it right away..

Neutral drunken

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Olli
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PostSubject: Re: Trouble maker   Sat Oct 06, 2012 1:09 pm

Aaaaah I was on wrong map. Since Escape1 was changed I dont like it tbh. And sometimes dont get this door xD

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sswolf
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PostSubject: Re: Trouble maker   Sat Oct 06, 2012 1:42 pm

lol rdwolf and guys..... this door can be opened only if allies have taken the flag.

If you are axis and you reclaimed the flag, the door is automatically locked and if you want to get back on the bridge, you'll have to go all the way back through axis spawn to get down below the bridge.

I believe the flag wasn't taken, not that someone blocked it, as this door can't be blocked anyway.

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rdwolf

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PostSubject: Re: Trouble maker   Sat Oct 06, 2012 2:28 pm

it is possible to lock door or destroy door by useing command to server
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^Wh4t3v3R
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PostSubject: Re: Trouble maker   Sat Oct 06, 2012 2:51 pm

Suspect ..Now that would really be a next level illegal action.
These RtCW mysteries..

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PostSubject: Re: Trouble maker   Sat Oct 06, 2012 2:58 pm

^Wh4t3v3R wrote:
Suspect ..Now that would really be a next level illegal action.
These RtCW mysteries..
yep, thats why i write this post...
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EEEE



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PostSubject: Re: Trouble maker   Mon Oct 08, 2012 12:31 am

i dont like this gay and ignore him i told him to lick and smell dog ass, but about that door he told that it was my fault well that wasnt but that is not the point i wonder how these doors can be blocked ( escape1 and village2 both for axis)

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sswolf
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PostSubject: Re: Trouble maker   Mon Oct 08, 2012 12:35 am

rdwolf wrote:
it is possible to lock door or destroy door by useing command to server

Explain me? I don't get what you mean by "command to server", the only way to lock/unlock is the flag, theres no client cvar which manipulates entities (like door funcs) lol.

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TinyElvis
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PostSubject: Re: Trouble maker   Mon Oct 08, 2012 3:00 am

EEEE wrote:
i wonder how these doors can be blocked ( escape1 and village2 both for axis)

The doors in questions are controlled by a flag that must be captured by allies to unlock door. When allies have the flag door is open, but when axis capture the flag door is closed.
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rdwolf

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PostSubject: Re: Trouble maker   Mon Oct 08, 2012 6:54 am

sswolf wrote:
rdwolf wrote:
it is possible to lock door or destroy door by useing command to server

Explain me? I don't get what you mean by "command to server", the only way to lock/unlock is the flag, theres no client cvar which manipulates entities (like door funcs) lol.

i dont remember how- there was long ago, but few ppls can do that...
anyway not only flag can control doors, ofcourse when no admin on server then that thing goes happen
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PostSubject: Re: Trouble maker   Mon Oct 08, 2012 10:40 am

rdwolf wrote:
sswolf wrote:
rdwolf wrote:
it is possible to lock door or destroy door by useing command to server

Explain me? I don't get what you mean by "command to server", the only way to lock/unlock is the flag, theres no client cvar which manipulates entities (like door funcs) lol.

i dont remember how- there was long ago, but few ppls can do that...
anyway not only flag can control doors, ofcourse when no admin on server then that thing goes happen

good think you mentioned buddy
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Olli
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PostSubject: Re: Trouble maker   Mon Oct 08, 2012 3:34 pm

Demo it next time pls. Best while you spec this guy. So we know better what exactly you mean. Atleast demo and make /getstatus so we can check for full ip

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fredw
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PostSubject: Re: Trouble maker   Mon Oct 08, 2012 4:24 pm

rdwolf you mean the shit blue dragon does with the gate on dam?
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EEEE



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PostSubject: Re: Trouble maker   Mon Oct 08, 2012 11:18 pm

i remember that someone told me not to do sth and he will disable the gates at dam but i didin't watch this i think its an issue wit trying to open them in a specific spot and preventing them open but i am not a fairy so i don't know

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PostSubject: Re: Trouble maker   Mon Oct 08, 2012 11:36 pm

All too next level for me.
But I know of 1 door sometimes being stubborn. In front of a skeleton under the stairs.

I sometimes let others open it. Smile

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rdwolf

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PostSubject: Re: Trouble maker   Thu Oct 11, 2012 8:57 pm

Olli wrote:
Demo it next time pls. Best while you spec this guy. So we know better what exactly you mean. Atleast demo and make /getstatus so we can check for full ip
Deal, next time i make longer demo to see all situation clear, but it take time... especially after this post
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